Evaluation of a custom-developed computer game to improve executive functioning in 4- To 6-year-old children exposed to alcohol in utero: Protocol for a feasibility randomized controlled trial

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Study Justification:
– Fetal alcohol spectrum disorder (FASD) is a common cause of preventable intellectual disability, with deficits in executive function (EF) being a key issue.
– South Africa has a high prevalence of FASD, and there is a shortage of specialized health services and limited remedial services.
– Computer-based cognitive training could be an effective and resource-efficient way to improve EF in children exposed to alcohol in utero.
Study Highlights:
– Feasibility randomized controlled trial (RCT) evaluating a custom-developed cognitive training program for children aged 4-6 exposed to alcohol in utero.
– Participants recruited from local Early Childhood Development centers in the Saldanha Bay Municipal area.
– Intervention group plays the game for 6 months (40 sessions), while control and normative groups receive no intervention.
– Neurodevelopmental assessments conducted at baseline and after the study.
– Primary outcome: EF measured using the NEuroPSYchological Assessment, Second Edition (NEPSY-II).
– Secondary outcomes: game performance, reaction time, and difficulty level increase.
Study Recommendations:
– Evaluate the feasibility and effectiveness of computerized cognitive training in improving cognitive function in children exposed to alcohol in utero.
– Assess the potential for wider implementation of the intervention in resource-poor contexts globally.
– Expand the knowledge base regarding executive functioning and FASD.
Key Role Players:
– Community workers: Conduct maternal interviews, recruit participants, and facilitate game sessions.
– Psychometrist: Conduct neurodevelopmental assessments using the NEPSY-II.
– Software developer: Assist in designing the game interface and mechanics.
– Primary investigator: Conduct randomization, oversee the intervention, and analyze the data.
Cost Items for Planning Recommendations:
– Training for community workers and additional workers if needed.
– Tablet computers for game sessions (participants would need their own devices for wider implementation).
– Compensation for community workers, psychometrist, and software developer.
– Materials for neurodevelopmental assessments.
– Data analysis and publication costs.
Please note that the provided cost items are general suggestions and may not reflect the actual costs associated with the study.

The strength of evidence for this abstract is 7 out of 10.
The evidence in the abstract is rated 7 because it provides a detailed description of the study design, methodology, and expected outcomes. However, it lacks information on the sample size calculation and statistical analysis plan. To improve the evidence, the authors should include the sample size calculation and provide a more detailed description of the statistical analysis plan, including the primary and secondary outcomes, as well as any exploratory analyses.

Background: Fetal alcohol spectrum disorder (FASD) is one of the most common causes of preventable intellectual disability, and the key associated deficits are in executive function (EF). Aspects of EF can be improved using cognitive training interventions. The highest prevalence of FASD globally (at a rate of 135.1 per 1000) has been found in a South African population in the Western Cape province. There is a shortage of specialized health service personnel, and there are limited remedial services. Computer-based cognitive training, if age and culturally appropriate, could be an effective way to provide the interventions with minimal need for skilled personnel and other resources. The Foundation for Alcohol Related Research has developed such a program for the South African context. Objective: This protocol aimed to evaluate whether it is feasible to use computerized cognitive training in a resource-poor context to improve cognitive function in children exposed to alcohol in utero. Methods: We are conducting a randomized controlled trial in the Saldanha Bay Municipal area, evaluating a custom-developed cognitive training program to improve the cognitive function of children aged between 4 and 6 years who were exposed to alcohol in the prenatal stage. Participants will be recruited from local Early Childhood Development centers. Community workers will interview biological mothers to identify alcohol-exposed pregnancies. Alcohol-exposed children will be randomized into an intervention or a control group of 40 participants each using block randomization. A group of 40 children not exposed to alcohol will be included in a normative group using individual randomization. The intervention group will play the game for 6 months (40 sessions). Normative and control groups will receive no intervention. Neurodevelopmental assessments will be done at baseline and upon completion of the study with all participants. Results: The intervention has started, and all baseline assessments have been done at the time of submission. Conclusions: This study will provide insight into whether computerized cognitive training is viable and effective in the South African context. It has the potential to provide a means of intervention globally and in other resource-poor context and expand the knowledge base regarding executive functioning and FASD. This paper presents the research protocol and intervention design of the study.

We are conducting a feasibility randomized controlled trial (RCT) to evaluate the use of a custom-developed cognitive training program to improve the cognitive function of children aged between 4 and 6 years who were exposed to alcohol in the prenatal stage compared with a control group. We hypothesize the following: Ethical approval for the protocol has been obtained from the Health Research Ethics Committee at Stellenbosch University (reference number: N16/05/063). The Standard Protocol Items: Recommendations for Interventional Trials (SPIRIT) were used in designing the study and writing of the protocol. A checklist and populated checklist have been provided as per the recommendations. The trial has been registered with the ISRCTN registry (ISRCTN17244156). Should the intervention prove successful, the game will be made available to all participants. This would, however, require the participant to have access to a suitable device as providing participants with tablet computers would not be feasible. The RCT will be conducted in the Saldanha Bay Municipal (SBM) area in the Western Cape province of South Africa. Saldanha Bay is the largest natural port in Africa, most of the economic activity in the area is related to fishing, agriculture, and iron exports. There is, however, significant income inequality and an unemployment rate of 17% [30]. FARR has previously conducted a prevalence study in this area, where a prevalence rate of FASD of 64.2 per 1000 was found [31]. FARR subsequently implemented a comprehensive prevention and awareness program between 2013 and 2016 and is currently running an awareness program in the SBM area. Although the aim of the intervention is to develop cognitive training for children with FASD, it is not possible to identify and diagnose a large group of children with FASD within the study’s timeframe. The intervention will thus be evaluated using children who were exposed to alcohol during pregnancy regardless of whether they have received a diagnosis of FASD. To screen for alcohol exposure, we will conduct in-depth interviews with mothers of children who attend Early Childhood Development (ECD) centers in the SBM area. Children aged between 4 and 6 years will be eligible for inclusion. Children must reside in the SBM area and attend or be enrolled in an ECD center. Children with a physical disability that will hamper their interaction with the program will be excluded, for example, severe eyesight problems. The efficacy of cognitive training is influenced by the time spent interacting with the program and the difficulty of the tasks presented, especially in terms of whether skills that are not directly trained will improve [18]. In the first step, the specific processes to be targeted were identified using the available literature. In consultation with a software developer, the basic interface and game mechanics were designed, focusing on an intuitive interface and game mechanics that will allow the same interaction to be used with all tasks. In the alpha (initial) version, it is possible to select different tasks to ensure data can be gathered for all stages and tasks. Data that are logged will include the date and time of the play session, the response time per item, and whether the correct response was selected for each item. The theoretical basis for the game design involves 2 different definitions of scaffolding in 2 different contexts. The first refers to work on childhood development and cognitive development. In this context, scaffolding refers to the support of cognitive development by reducing a complex problem to subproblems, and by solving the subproblems, the ability to solve the complex problem is gained [32]. The game was developed to incrementally increase the demands on various cognitive abilities, with continued successes on one level of difficulty eventually enabling success on a higher level of difficulty. The second context of scaffolding refers to neuroplastic scaffolding. This term is generally used in connection with age-related cognitive decline [33], but as the target population of this intervention frequently suffers from structural brain abnormalities [2], the same concept of neuroplastic scaffolding should still apply. It refers to compensatory neural activity aimed at supporting damaged, inefficient, or poorly functioning cognitive functions. Scaffolding happens through recruitment of additional prefrontal cortex activity, neurogenesis (formation of new neuronal connections), and distributing cognitive processing over various brain structures. This theory supports the hypothesis that practice and training can enhance the process of scaffolding [34]. This was the driving principle behind the conceptualization and design of the game. To try and ensure long-term engagement with the game, meta-game elements have been added to the game in the form of a progress bar and animations that only appear once you have completed a set number of tasks. There will be no external rewards or incentives for playing. This is intentional as a key design consideration is that it should be fitting for context where no external rewards would be available. Tasks were designed to require effortful use of inhibitory control, cognitive planning, set shifting, and working memory for completion. The tasks have been designed in such a way that regardless of which function is being targeted, the interface and interaction with the participant does not change. If the interaction remains the same, it is easier to switch seamlessly between stages to maintain optimum difficulty. The game we have designed (1) is easy to use regardless of computer literacy, (2) logs performance on various metrics (response times and error rates), (3) has continuously adaptive difficulty levels to maintain a suitable level of challenge, and (4) will be open access (free to distribute). Before making the intervention available, it is necessary to test whether it does in fact have an impact on cognitive development. An alpha version of the program was piloted on a sample of normally developing children to ensure that the tasks escalate in difficulty. This provided an opportunity to ensure that the timing of visual stimuli is age appropriate for the proposed sample’s age. The pilot also provided normative data on participant performance to guide further development of the program. Children in the control group will not be receiving any intervention. They will be assessed at the start of the study and there will be no further interaction with project staff or community workers until the intervention has run its course and they receive the follow-up assessment. Trained community workers will contact mothers through the ECD centers. They will obtain informed consent to conduct a maternal interview and to include their child in the study in one of the 3 groups. The interviews will include demographic questions and information on alcohol use during pregnancy. The interview questionnaire has been used extensively in prevalence studies in South Africa to identify whether children were exposed to alcohol during pregnancy [3,31-33]. The interview will indicate if a mother consumed alcohol during pregnancy, and it will give an indication of the amount of alcohol consumed. If a child was exposed to more than 3 units of alcohol in 1 drinking session, they will be classified as alcohol exposed. This is in line with the latest FASD diagnostic guidelines [2]. As alcohol-exposed children are identified, they will be allocated to the intervention or control group using block randomization with a block size of 8. The randomization will be done by the primary investigator using assigned study numbers to blind them to the participants’ identity. Once a block has been filled, the 4 participants allocated to the intervention will start the intervention. The normative group will be recruited from children not exposed to alcohol during pregnancy on the basis of the maternal interviews using random number tables. A list of study numbers will be created and entries in the list will be selected based on the tables [35]. The primary investigator will be blind to participants’ identities during this operation. The maternal interview will be conducted by community workers. They have extensive experience in conducting this particular interview as they interviewed mothers during previous prevalence studies using the same tool. Any additional community workers required will be trained by the primary investigator. After the training, they will conduct mock interviews with their fellow community workers. The neurodevelopmental assessments will be conducted by a psychometrist with experience in assessing by using the NEuroPSYchological Assessment, Second Edition (NEPSY-II). The psychometrist will also have extensive experience working with children exposed to alcohol during pregnancy and have participated in FASD prevalence studies. The intervention will be overseen by trained community workers. They will be trained on how the game should be played and instructed on how they should interact with the children after they have mastered playing the game on their own. The community workers will also be trained on how to copy and secure the game logs kept on the tablet computers. Alcohol-exposed children, as assessed by maternal interviews, will be randomized into an intervention or a control group with 40 participants in each group, using block randomization. The maternal interview will contain questions regarding alcohol use just before and during pregnancy, including the number of standard units of alcohol consumed, with 3 standard units being the threshold for determining alcohol exposure. A group of 40 unexposed children will be randomized in a group to provide normative data using individual randomization. An overview of the study design is shown in Figure 1. As the participants are drawn from a low-SES and resource-poor environment, the performance of the normative group will serve as a more suitable gauge of cognitive development in the participants’ specific contexts. This will enable us to better interpret the results of the neurodevelopmental assessments. Overview of study design. The SPIRIT schematic is shown in Table 1. Baseline assessments examining cognitive function will be conducted with all 3 groups. The intervention group will then play the FARR game twice a week for 6 months (40 play sessions in total). Post intervention, all 3 groups will receive follow-up cognitive assessments. Data gathered by the game will also be collected from the intervention group. All participants will start the intervention at the same level of difficulty. They will be given the opportunity to play the game during hour-long sessions facilitated by community workers. Play will, however, be self-directed; participants will be encouraged to play but will be allowed to stop at any time during a session. As participants log into the devices, they will be able to continue at the difficulty level they had previously reached. A trial schedule per the Standard Protocol Items: Recommendations for Interventional Trials schematic. aNot applicable. bFARR: Foundation for Alcohol Related Research. cNEPSY-II: NEuroPSYchological Assessment, Second Edition. There are 4 different stages in the game of increased complexity. After 10 trials in a stage, a participant automatically moves on to the next for 10 trials. After the fourth stage, participants start at the first stage again. The difficulty of each stage varies independently based on a participant’s performance. Getting 8 or more correct increases difficulty, getting fewer than 4 correct decreases difficulty, and otherwise the difficulty remains the same. The primary outcome is EF, as measured using the NEPSY-II psychometric assessment score. The secondary outcomes are (1) game performance, as measured in the game log files, (2) reaction time, and (3) increase in the level of difficulty of the task. Additional demographic data will be gathered during the recruitment process. In addition to alcohol use, data will be gathered on age, gravidity, parity, years of schooling, and household income. All participants will be evaluated using a selection of subtests of the NEPSY-II that measure executive functioning and working memory. Cognitive function, focusing on EFs, will be measured using the NEPSY-II [36]. The NEPSY-II is a compendium of tests based on the Luria theoretical approach to neurological assessment. It is individually administered and has been shown to be successful in diagnosing a range of childhood disorders. The subtests of this test can also be selected based on the specific domains to be tested [37]. Scores obtained on the subtests of the NEPSY-II are compared with the scores of a normative group based on age. The normative group of the NEPSY-II was selected to closely match the US population between 3 and 16 years of age [38]. This group will differ significantly from the populations of interest in this study; however, the NEPSY-II is relatively insensitive to language and culture differences. Although the results need to be interpreted cautiously, the test remains clinically useful [39]. Insensitivity to language is an important feature as the study sample will be drawn from a predominantly Afrikaans-speaking community, which could affect test performance [40]. In the standardization of the NEPSY-II, subtests showed adequate-to-high internal validity. There was no significant practice effect with re-administration of the test in a short space of time (around 3 weeks), supporting its use for both the pre- and postintervention assessments in this study [41]. Inter-rater agreement was high on both the objectively and more subjectively scored test, and the reliability of subtests remained stable [38]. The inclusion of the third group of children not exposed to alcohol in pregnancy will help guide the interpretation of results. The NEPSY-II uses separate batteries for children aged 3 to 5 years and children aged 6 to 16 years. Between the ages of 3 and 5 years, not all subtests can be administered. We will be focusing on the subtests that are the same for all participants from 4 to 6 years. Participants who are aged 6 years at baseline and/or at the postintervention assessment will be tested on 4 additional subtests to provide a broader base for comparing game tasks and EFs (see Table 2). Subtests to be assessed. aNot applicable. Additional data will be obtained from the log files generated by the game. The file will record error rates and response times for all tasks. Each child will be allocated a numbered tablet or a profile on a specific tablet, depending on what proves the most practical, and the log file will then be associated with their study number. A total of 120 participants will be recruited and randomized to one of 3 study arms. This is in line with the sample sizes of previous studies looking at FASD and cognitive functioning [9,19,39]. Previous studies of this nature showed a medium effect size [42-45]; however, owing to the differences in method and there not being interventionists involved in the training sample, size calculations were done for a small (d=0.2) effect size. With a significance level of .05, 120 participants in 3 groups would yield a statistical power of 0.79 for the repeated measures multivariate analysis of variance (MANOVA) comparing the performance between the 3 groups. There are approximately 46 ECD centers, and in SBM area, 1593 children aged between 3 and 5 years have enrolled at these centers and 1635 6-year-olds have enrolled in Grade R [46]. Assuming a prevalence rate of 24% of consuming alcohol during pregnancy on the basis of a prevalence study conducted in SBM area [31], it should be possible to reach the desired sample size through 400 interviews. For the primary hypothesis, the postintervention scaled scores of the intervention group will be compared with those of the control group. This will be done using a MANOVA with group membership as the predictor variable and the scaled scores of the 5 NEPSY-II domains (see Table 1) as outcome variables. Discriminant analysis will be done on the outcome of the MANOVA with the domain scores as predictor variables and group membership as outcome variables. During further analysis, the baseline NEPSY-II scaled scores of the intervention and control groups will be pooled and compared with the scores of the normative group. This will also be done using a MANOVA with group membership as the predictor variable and the scaled scores of the 5 NEPSY-II domains (see Table 1) as outcome variables. Discriminant analysis will again be done on the outcome of the MANOVA with the domain scores as outcome and group membership as predictor variables. Postintervention NEPSY-II scaled scores (see Table 1) of the intervention, control, and normative groups will be compared using a MANOVA. Group membership will be the predictor variable, and domain scores will be the outcome variables. Discriminant analysis will be conducted with the domain scores as outcome variables and group membership as predictor variables. Difference scores between baseline and postintervention assessments will be calculated for all participants. These scores will be compared using a MANOVA with group membership as the predictor variable and changes in domain scores (see Table 1) as outcome variables. Discriminant analysis will be done on the results with changes in domain scores as outcome and group membership as predictor variables. For the secondary hypothesis, the improvement in game performance will be quantified as how many difficulty levels a participant has successfully completed in each of the 3 different stages of the game. This will then be correlated with performance in the NEPSY-II domain scores in a covariance matrix using the Pearson correlation coefficient. A separate analysis will be done including only 6-year-old children using the additional domains tested (see Table 1). Additional exploratory analyses will be done comparing the demographic information of the 3 groups. These data will be drawn from the maternal interview. Demographic data on the mothers of the alcohol-exposed children (both intervention and control groups) will be pooled and compared with nonalcohol-exposed children to ascertain if there were significant differences between the 2 groups. This will be done using 2 tailed t tests for independent samples. To account for family-wise errors, Bonferroni-adjusted values will also be calculated. The variables to be analyzed are age, gravidity, parity, years of schooling, and income. Tobacco and drug use will also be compared among the alcohol-exposed and nonalcohol-exposed groups using a chi-square test. Further exploratory analysis will be done on the game logs. Reaction time in the various stages of the game will be used to conduct an exploratory factor analysis. Looking for common variations among the various game metrics may unearth underlying variables that better explain which EFs are associated with which game tasks. For each participant, their reaction times for the highest level they successfully complete will be used. Using regularized exploratory factor analysis owing to the small sample size, we can examine whether the conceptually different tasks do in fact target different EFs.

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The study described in the provided text is focused on evaluating the feasibility of using a custom-developed cognitive training program to improve the cognitive function of children aged 4 to 6 years who were exposed to alcohol in utero. The program is a computer game designed to target executive functioning skills. Here are some potential innovations that could be used to improve access to maternal health:

1. Telemedicine: Implementing telemedicine services can provide remote access to healthcare professionals for prenatal care, allowing pregnant women in remote or underserved areas to receive necessary medical guidance and support.

2. Mobile health applications: Developing mobile applications that provide educational resources, reminders for prenatal appointments and medication, and access to healthcare professionals can improve access to maternal health information and support.

3. Community health workers: Training and deploying community health workers who can provide prenatal care, education, and support to pregnant women in underserved communities can help improve access to maternal health services.

4. Mobile clinics: Establishing mobile clinics that travel to remote or underserved areas to provide prenatal care, screenings, and vaccinations can ensure that pregnant women have access to essential healthcare services.

5. Public awareness campaigns: Implementing public awareness campaigns to educate communities about the importance of prenatal care and the available resources can help improve access to maternal health services by encouraging women to seek care.

6. Financial incentives: Providing financial incentives, such as subsidies or vouchers, to pregnant women in low-income communities can help reduce financial barriers and improve access to prenatal care.

7. Partnerships with local organizations: Collaborating with local organizations, such as community centers or non-profit groups, to provide maternal health services can help reach women who may not have access to traditional healthcare facilities.

8. Mobile ultrasound services: Offering mobile ultrasound services that can travel to remote areas or underserved communities can provide pregnant women with access to essential prenatal screenings and diagnostic tests.

9. Maternal health hotlines: Establishing hotlines staffed by healthcare professionals who can provide information, support, and guidance to pregnant women can improve access to maternal health services, particularly for those in remote areas.

10. Training and capacity building: Investing in training and capacity building programs for healthcare professionals in underserved areas can help improve the quality and availability of maternal health services.

These innovations can help address barriers to accessing maternal health services and improve the overall health outcomes for pregnant women and their babies.
AI Innovations Description
The recommendation to improve access to maternal health based on the provided information is to develop and implement a custom-developed computer game that focuses on improving executive functioning in children aged 4 to 6 years who were exposed to alcohol in utero. This computer game can be used as a cognitive training intervention to improve cognitive function in children exposed to alcohol during pregnancy. The game should be designed to be age and culturally appropriate for the South African context, where there is a high prevalence of fetal alcohol spectrum disorder (FASD) and limited access to specialized health services.

The computer game should be developed in collaboration with the Foundation for Alcohol Related Research (FARR) and tailored to the specific needs of the South African population in the Western Cape province. It should aim to target executive functions such as inhibitory control, cognitive planning, set shifting, and working memory. The game should be designed to incrementally increase the demands on these cognitive abilities, with continued successes on one level of difficulty enabling success on a higher level.

To ensure the feasibility and effectiveness of the computer game, a randomized controlled trial (RCT) should be conducted in the Saldanha Bay Municipal (SBM) area, which has a high prevalence of FASD. Participants should be recruited from local Early Childhood Development (ECD) centers, and community workers should conduct in-depth interviews with biological mothers to identify alcohol-exposed pregnancies. Alcohol-exposed children should be randomized into an intervention group and a control group, while a normative group of children not exposed to alcohol should also be included for comparison.

Neurodevelopmental assessments should be conducted at baseline and upon completion of the study with all participants to evaluate the impact of the computer game on cognitive development. The primary outcome measure should be executive functioning, assessed using the NEuroPSYchological Assessment, Second Edition (NEPSY-II). Secondary outcomes should include game performance, reaction time, and the increase in the level of difficulty of the tasks.

If the intervention proves successful, the computer game can be made available to all participants, but access to suitable devices would be required. The findings of the RCT can provide valuable insights into the feasibility and effectiveness of computerized cognitive training in resource-poor contexts, not only in South Africa but also globally. This innovation has the potential to improve access to maternal health by providing a cost-effective and easily accessible intervention for children exposed to alcohol in utero.
AI Innovations Methodology
The study described is a feasibility randomized controlled trial (RCT) that aims to evaluate the use of a custom-developed cognitive training program to improve the cognitive function of children aged 4 to 6 years who were exposed to alcohol in utero. The study will compare the intervention group, which will receive the cognitive training program, with a control group that will not receive any intervention. A normative group of children not exposed to alcohol will also be included for comparison.

The methodology of the study involves several steps. First, community workers will conduct interviews with mothers of children attending Early Childhood Development (ECD) centers to identify alcohol-exposed pregnancies. Children aged 4 to 6 years who were exposed to alcohol during pregnancy will be eligible for inclusion in the study. The intervention and control groups will be randomized using block randomization, and a normative group will be selected using individual randomization.

The intervention group will play the custom-developed cognitive training game twice a week for 6 months, while the control group will not receive any intervention. Neurodevelopmental assessments will be conducted at baseline and after the intervention period for all participants. The primary outcome measure is executive functioning, which will be assessed using the NEuroPSYchological Assessment, Second Edition (NEPSY-II). Secondary outcomes include game performance, reaction time, and the level of difficulty of the tasks.

Data will be collected from game log files, which record error rates and response times for all tasks. Additional demographic data will be gathered during the recruitment process, including information on alcohol use, age, gravidity, parity, years of schooling, and household income.

Statistical analyses will be conducted to compare the performance of the intervention and control groups, as well as the normative group, using multivariate analysis of variance (MANOVA) and discriminant analysis. Correlation analyses will be performed to examine the relationship between game performance and NEPSY-II domain scores. Exploratory analyses will also be conducted on the game logs to identify underlying variables associated with different executive functions.

Overall, this study aims to evaluate the feasibility and effectiveness of a custom-developed cognitive training program in improving cognitive function in children exposed to alcohol in utero. The methodology includes recruitment, randomization, intervention, and assessment procedures to gather data for analysis and interpretation.

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